Post by 𝐊𝐀𝐓 ᴀᴋᴀ 𝓡𝓮𝓭 𝓥𝓲𝓹𝓮𝓻 on Jan 11, 2022 20:16:56 GMT -4
This is the interesting part of playing a Role-playing game with so many players. In your more traditional tabletop role-playing, you have one GM who is dictating what your group is seeing and where they are going. In ESO, you are your own GM - and this makes things tricky.
Sure, you want people to play your story. That's all well and good. But keep in mind that they more than likely want you to play THEIR story, and run with it! My char currently has her own storyline going, but she's also involved in several other stories with several other people - some of those people know her story, most do not. You can pick and choose who the players are in your game - and you shouldn't try to force anyone to play your story if you don't want to.
Plant a seed. Give them a hook to figure out what you are doing. If they follow it, cool! If they don't, find someone else to do it! Half of the fun with Spook's current story was talking to a whole MESS of people, and then giving those that were interested something to go on, if they wanted - and in the meantime, I managed to meet a lot of different people and get involved in what THEY were doing.
The fun of RP on an RP server like this is that there are literally so MANY stories going on at once that you can pick and decide which to follow along with, and which to leave behind - and keep in mind that EVERYONE does this. Just because one character isn't interested in why you're angrily painting your toenails in the middle of an inn, doesn't mean there won't be others that are. And if you happen to see someone doing something that you find interesting, go ask them why they're doing it! Who knows, your character may be in for the story of a lifetime - or at the very least, make a new and entertaining friend.
Keep in mind when you are giving your character a conflict or something to overcome that there are game mechanics in place. You can't make them the King of a city, because there is already a king. However, making a council of advisors TO the king is plausible enough. Or perhaps you are part of a group that is intent on finding out what happened to the REAL king and where he went.
The possibilities are literally endless - but you have to keep in mind that there are certain things that can happen in the game, and things that cannot.
Try to stay within the realm of possibility and have fun!
Original credit to 'Spook'. i just edited it a bunch to make it more relevant. Was unable to link her original post as it no longer exists.
Sure, you want people to play your story. That's all well and good. But keep in mind that they more than likely want you to play THEIR story, and run with it! My char currently has her own storyline going, but she's also involved in several other stories with several other people - some of those people know her story, most do not. You can pick and choose who the players are in your game - and you shouldn't try to force anyone to play your story if you don't want to.
Plant a seed. Give them a hook to figure out what you are doing. If they follow it, cool! If they don't, find someone else to do it! Half of the fun with Spook's current story was talking to a whole MESS of people, and then giving those that were interested something to go on, if they wanted - and in the meantime, I managed to meet a lot of different people and get involved in what THEY were doing.
The fun of RP on an RP server like this is that there are literally so MANY stories going on at once that you can pick and decide which to follow along with, and which to leave behind - and keep in mind that EVERYONE does this. Just because one character isn't interested in why you're angrily painting your toenails in the middle of an inn, doesn't mean there won't be others that are. And if you happen to see someone doing something that you find interesting, go ask them why they're doing it! Who knows, your character may be in for the story of a lifetime - or at the very least, make a new and entertaining friend.
Keep in mind when you are giving your character a conflict or something to overcome that there are game mechanics in place. You can't make them the King of a city, because there is already a king. However, making a council of advisors TO the king is plausible enough. Or perhaps you are part of a group that is intent on finding out what happened to the REAL king and where he went.
The possibilities are literally endless - but you have to keep in mind that there are certain things that can happen in the game, and things that cannot.
Try to stay within the realm of possibility and have fun!
Original credit to 'Spook'. i just edited it a bunch to make it more relevant. Was unable to link her original post as it no longer exists.