Post by 𝐊𝐀𝐓 ᴀᴋᴀ 𝓡𝓮𝓭 𝓥𝓲𝓹𝓮𝓻 on Jan 11, 2022 20:11:57 GMT -4
Sounds odd, perhaps.
However, it's something we should all be trying to do when role-playing with someone.
It's most of the time about the 'little things' you may know about the person's char you are playing with. (Having read their character description is very useful) They might have a twitch or a lisp, or any number of things that you can play off of when interacting with them.
Allow me to use a more drastic example.
Role-Playing with Blind Characters
This is role-playing at an advanced level. You must think above the box.
The person you are playing with has a blind character. They are relying a lot on YOU to help them. Obviously they can't 'see' a nod, or a movement... this is where you must role-play incorporating THEIR senses that would help them to 'see'.
Example: * You hear a gentle clinking of weapons against plate armor as Adam sits down next to you on your left side, the wooden chair creaks as if it's about to break and the aroma of sweat, blood and a faint hint of red earth assaults your nose. You can hear Adam's breath is a little off then compared to usual...*
Again, this is advanced role-play. Best done with skilled players. In the above post, let's break it down. Hints were given to the blind character, the player would hopefully pick up on.
You hear a gentle clinking - If a character wears plate, or mail it's gonna make a sound. Even tho the player of the blind char can see your toon is dressed in armor - the blind character wouldn't know unless you have them this clue or they actually touched you. Or even if they are not wearing mail or plate, weapons on the hips could make a sound - depends. Best to be up front.
sits down next to you on your left side- Just helping with location here. Course the blind character would know, probably, but this is just extra frosting.
Weapons against plate armor - It's important to elaborate what the clinking would sound like. A blind person's hearing is immaculate, and they can differentiate between many subtle sounds. Open a door for the player.
the wooden chair creaks as if it's about to break - This can hint at many, many things. The person might be fat, dressed in very heavy armor, carrying something heavy, or maybe even the chair is just old and is about to break - the player of the blind character has many, many doors to choose from with this one small detail.
The aroma of sweat, blood and a faint hint of red earth assaults your nose. - Scent is SOOO important when playing with a blind character. Other senses are their eyes, scent being very significant. Play it up! In this case it helps tell the blind character that Adam has been through a lot, possibly in the Blasted lands, where the earth is red.
Adam's breath is a little off then compared to usual...- Again, helps the blind character to 'see' the one next to them.
You must offer as many clues as you can - open as many doors as you can. We all role play in the visual sense. When role-playing with a blind character, you must role-play with the other senses. This is taking it a different way and playing a supporting role for the other person's chosen character hinderment, and opens up a whole new avenue for role-play.
Similarly, playing off how a character talks, or moves or dresses (be sure to describe the sound of billowing robes, clinking of metal jewellery etc)and such also helps others play their character Doing things this way can keep role-play alive for a very long time. Try it! Have fun
However, it's something we should all be trying to do when role-playing with someone.
It's most of the time about the 'little things' you may know about the person's char you are playing with. (Having read their character description is very useful) They might have a twitch or a lisp, or any number of things that you can play off of when interacting with them.
Allow me to use a more drastic example.
Role-Playing with Blind Characters
This is role-playing at an advanced level. You must think above the box.
The person you are playing with has a blind character. They are relying a lot on YOU to help them. Obviously they can't 'see' a nod, or a movement... this is where you must role-play incorporating THEIR senses that would help them to 'see'.
Example: * You hear a gentle clinking of weapons against plate armor as Adam sits down next to you on your left side, the wooden chair creaks as if it's about to break and the aroma of sweat, blood and a faint hint of red earth assaults your nose. You can hear Adam's breath is a little off then compared to usual...*
Again, this is advanced role-play. Best done with skilled players. In the above post, let's break it down. Hints were given to the blind character, the player would hopefully pick up on.
You hear a gentle clinking - If a character wears plate, or mail it's gonna make a sound. Even tho the player of the blind char can see your toon is dressed in armor - the blind character wouldn't know unless you have them this clue or they actually touched you. Or even if they are not wearing mail or plate, weapons on the hips could make a sound - depends. Best to be up front.
sits down next to you on your left side- Just helping with location here. Course the blind character would know, probably, but this is just extra frosting.
Weapons against plate armor - It's important to elaborate what the clinking would sound like. A blind person's hearing is immaculate, and they can differentiate between many subtle sounds. Open a door for the player.
the wooden chair creaks as if it's about to break - This can hint at many, many things. The person might be fat, dressed in very heavy armor, carrying something heavy, or maybe even the chair is just old and is about to break - the player of the blind character has many, many doors to choose from with this one small detail.
The aroma of sweat, blood and a faint hint of red earth assaults your nose. - Scent is SOOO important when playing with a blind character. Other senses are their eyes, scent being very significant. Play it up! In this case it helps tell the blind character that Adam has been through a lot, possibly in the Blasted lands, where the earth is red.
Adam's breath is a little off then compared to usual...- Again, helps the blind character to 'see' the one next to them.
You must offer as many clues as you can - open as many doors as you can. We all role play in the visual sense. When role-playing with a blind character, you must role-play with the other senses. This is taking it a different way and playing a supporting role for the other person's chosen character hinderment, and opens up a whole new avenue for role-play.
Similarly, playing off how a character talks, or moves or dresses (be sure to describe the sound of billowing robes, clinking of metal jewellery etc)and such also helps others play their character Doing things this way can keep role-play alive for a very long time. Try it! Have fun