Post by 𝐊𝐀𝐓 ᴀᴋᴀ 𝓡𝓮𝓭 𝓥𝓲𝓹𝓮𝓻 on Jan 11, 2022 19:55:53 GMT -4
Consequences and Accountability.
Both things you must take into stride when you have your character do things in their everyday life.
There are some things that would not hold as much weight for one character as it would another... Say slapping someone's mother as opposed to the mothers' child slapping her.
Either way, as the player of the character, you need to stop and ask yourself many times along the road of playing them--- is what they are about to do/doing such a good idea.
Weigh the consequences, ask yourself if you- and they are prepared to take accountability for those actions.
Of course in this kind of situation it involves more characters than just yours. While you may be able to say what your character is going to do, you have no way of knowing what the others that are/are going to be involved will do. Let me stress that. Even though you may think you know someone else's character.... even though your character may think they know that person well, there are things that may be happening behind the scenes that you as a player, or they as a character are not aware of that may change the outcome of what might happen.
You have to be prepared for it all.
In a recent case, someone was not prepared to accept Consequences and Accountability. They closed their mind to the things that could happen as a result of their characters actions. They pretended they were role-playing in their own little bubble where nothing could touch their character, and they would have to answer for nothing. That is a fatal mistake to make in this guild. We don't cut out the bad parts of life, we play through them. The good, the bad...all of it. You are never in your own little bubble while you are in this guild. You are in this guild because you don't want to be role-playing in a bubble.
In this situation, it is easy to see how god-modding might happen. However, realize it can happen on BOTH sides. One side may try to twist it so that nothing happens to their character, while the other tries to twist it so that everything does. Neither side is right. Here is where the flag of Communication should be raised. Without it, misunderstandings happen.
In an extreme example, say your character may have done something so terrible that it has them down the path where they will probably lose their life as a result. Naturally, as the player of that character, it probably isn't something you want to see happen. So speak with all those involved. Brain storm. Take as much time as is needed to come to a workable conclusion where everyone can be happy.
The beauty of game, over real life, is we are all god of our characters. Together we are gods who chart the path they will all take. That being said, should you see your character being led down a path you really don't like OOCly, ask for a pause in the play. Talk with the other person/people involved and ask if there is any other way what's happening can be altered somewhat yet still have the core lesson or lessons intact.
No matter what happens, even if the outcome is not as 'happy' and fluffy as you might have wanted it initially to be, you MUST be prepared to accept Consequences and Accountability in a mature fashion. While it may not be fair to you in your eyes to have your character killed for something they did, it may be equally not fair to the one it was done to for them not to die. After the discussion between those involved the player of the character who has done wrong agrees what must be done must be done, tho it may be hard, it must be accepted. (Additionally, if in the discussion it came out that the character shouldn't die)
In both cases, however, we must be soooo careful not to cross the Line. While you may be upset nothing could be done to save your character's life, be mature about it. Accept accountability that it's part of your character's plan now as a consequence of what they did. Don't be upset with the other party/parties involved OOC because of what happens. At this stage, you all should have discussed things with calm heads and minds. At this stage, you may be thinking what your character did really wasn't all that bright after all... And now they have to pay the piper.
Bottom line, just as in real life where you have to think before you act, so too does your character. Don't rush into anything. You see something happening, and you want to slam on the breaks to think, DO SO. Communication is the key.
Even though we are gods of our character's destiny, there is only so much twisting that can be done in some cases for it to be fair to everyone involved.
Both things you must take into stride when you have your character do things in their everyday life.
There are some things that would not hold as much weight for one character as it would another... Say slapping someone's mother as opposed to the mothers' child slapping her.
Either way, as the player of the character, you need to stop and ask yourself many times along the road of playing them--- is what they are about to do/doing such a good idea.
Weigh the consequences, ask yourself if you- and they are prepared to take accountability for those actions.
Of course in this kind of situation it involves more characters than just yours. While you may be able to say what your character is going to do, you have no way of knowing what the others that are/are going to be involved will do. Let me stress that. Even though you may think you know someone else's character.... even though your character may think they know that person well, there are things that may be happening behind the scenes that you as a player, or they as a character are not aware of that may change the outcome of what might happen.
You have to be prepared for it all.
In a recent case, someone was not prepared to accept Consequences and Accountability. They closed their mind to the things that could happen as a result of their characters actions. They pretended they were role-playing in their own little bubble where nothing could touch their character, and they would have to answer for nothing. That is a fatal mistake to make in this guild. We don't cut out the bad parts of life, we play through them. The good, the bad...all of it. You are never in your own little bubble while you are in this guild. You are in this guild because you don't want to be role-playing in a bubble.
In this situation, it is easy to see how god-modding might happen. However, realize it can happen on BOTH sides. One side may try to twist it so that nothing happens to their character, while the other tries to twist it so that everything does. Neither side is right. Here is where the flag of Communication should be raised. Without it, misunderstandings happen.
In an extreme example, say your character may have done something so terrible that it has them down the path where they will probably lose their life as a result. Naturally, as the player of that character, it probably isn't something you want to see happen. So speak with all those involved. Brain storm. Take as much time as is needed to come to a workable conclusion where everyone can be happy.
The beauty of game, over real life, is we are all god of our characters. Together we are gods who chart the path they will all take. That being said, should you see your character being led down a path you really don't like OOCly, ask for a pause in the play. Talk with the other person/people involved and ask if there is any other way what's happening can be altered somewhat yet still have the core lesson or lessons intact.
No matter what happens, even if the outcome is not as 'happy' and fluffy as you might have wanted it initially to be, you MUST be prepared to accept Consequences and Accountability in a mature fashion. While it may not be fair to you in your eyes to have your character killed for something they did, it may be equally not fair to the one it was done to for them not to die. After the discussion between those involved the player of the character who has done wrong agrees what must be done must be done, tho it may be hard, it must be accepted. (Additionally, if in the discussion it came out that the character shouldn't die)
In both cases, however, we must be soooo careful not to cross the Line. While you may be upset nothing could be done to save your character's life, be mature about it. Accept accountability that it's part of your character's plan now as a consequence of what they did. Don't be upset with the other party/parties involved OOC because of what happens. At this stage, you all should have discussed things with calm heads and minds. At this stage, you may be thinking what your character did really wasn't all that bright after all... And now they have to pay the piper.
Bottom line, just as in real life where you have to think before you act, so too does your character. Don't rush into anything. You see something happening, and you want to slam on the breaks to think, DO SO. Communication is the key.
Even though we are gods of our character's destiny, there is only so much twisting that can be done in some cases for it to be fair to everyone involved.