Post by 𝐊𝐀𝐓 ᴀᴋᴀ 𝓡𝓮𝓭 𝓥𝓲𝓹𝓮𝓻 on Jan 8, 2022 16:46:46 GMT -4
Forum role-play can be awesome- if done right. Here are some tips and pointers to help make you one of the best forum role-players around.
Post a link to your character's description at the beginning of the post. (If you are a member of the guild, a link to their character description is in their signature area automatically).
If you are starting a new topic realize YOU are the Director. You should be ready to help direct other players along in whatever little mini plot you might have in mind. It can be a free form role-play say in a bar with random people coming in, and yet you can still throw in little bits to help direct people along.
When posting, be sure to have CONTENT. You get a lot more of an idea what is going on in the story, as well as how the characters should feel and react to situations and stimuli.
Take turns. The players in the role-play should take turns in when to post so that everyone that is part of the role-play can have a chance to react to a previous post instead of getting left behind by the others. So be respectful to newcomers as well.
If you know it's your turn, and you know you won't be able to post that day or within two days, LET PEOPLE KNOW, so the thread is not held up on account of rain. Also, don't get carried away with actions in your post when interacting with others. People need time to react to what you're doing.
TRY to always type at least TWO complete sentences in your role-play posts, not one to seven words thrown together into a post. Spend more than two minutes on typing your post, some posters will actually take up to a full day before submitting. Place detail into the post, describe how your character feels, and or how the attack was made, even something as simple as describing the landscape around your character(s) as well as smells, subtle movements etc. Also, remember to look above you. To get the most bang for your post.
Should there be a battle of some kind, do NOT always make your character(s)'s attacks always hit or always evade attacks from others. That is considered very, very bad form, and no one would want to role-play with something like that. All powerful/immortal is also very bad form for role-playing. No one wants to be role-playing with someone who cannot be harmed/killed/emotionally hurt, what's the fun in that? If someone has a bad post/missed something important in a post above, then just leave a kind note in a post below pointing that out, not get all up tight/rude/upset over something as simple as pointing out a character has left the role-play.
Never take control of another player's character(s) as it is theirs and theirs alone to role-play. ONLY if given permission from the character(s)'s owner/player can a person do that in their post. If you do take a liberty, BE PREPARED to fix it graciously.
Cool your jets! Hehe, while things can get pretty exciting and the pace can pick up, it's never fair to get angry at someone if they can't post as fast as you would like them to. People have real lives outside the internet so to expect this of someone is unfair and unrealistic. Keep this in mind when you are checking for replied and see none. It's perfectly ok to throw out an OOC request asking when they might be able to post and whatnot, but please don't be upset with the people trying to play with you.
Posts can happen in a set place, a set area etc. Follow the original poster's lead. If you are the one starting a thread, be sure to include lots of great detail to set a proper scene.
Threads can be of varying lengths. Once a thread comes to any sort of 'conclusion' it THEN becomes IN CHARACTER happenings. But not until then. This helps remove any confusion about characters having a thread ongoing on the site and also doing things in game. Game RP always happens before forum RP.
Have fun! Leave bread crumbs for others to follow in open RPs and see what little birdies come by to pick them up. Forum role-play is so amazing it can stand alone or be a glorious tool to use WITH your live gaming role-play experience to further enhance it in ways you never might have originally imagined.