Post by 𝐊𝐀𝐓 ᴀᴋᴀ 𝓡𝓮𝓭 𝓥𝓲𝓹𝓮𝓻 on Mar 30, 2022 20:28:24 GMT -4
What is a 'Hook' when it comes to RP?
Role-Play Hooks are things that are interesting about your character. Things that set them apart from the usual, and or things that define them. They are things players can read about prior to Role-Playing with you, to see what might interest their character about yours.
They can also be seen as 'approved' OOC information that can be used ICly, without having met your character. Example: Someone reads that Kat has been seen with known members of the Thieves guild. The player could then use that info, as IC info, that their character happened to learn. (If they are in those circles) The character could then proceed to try to learn more on that line of information. This would be ideally done via a thread on the site, OR, communication with the player of Kat. The person would include what their character was looking for, who they were asking, etc etc DETAILS. i would then send them the information their character would have learned.
Hooks require you to know your character. If you just have a brand new cookie-cutter character that YOU don't even know, how can you expect anyone to find them interesting? Make sure they have a history, a personality, likes, dislikes, merits, flaws, things that make them who they are. You don't have to have their whole history/background written out somewhere public, long as YOU know it and can draw on it as you would your own past if someone were to be talking to you.
Hooks can be things that can play off the senses. Perhaps you have a very old character who has maps of wrinkles and age spots, with a deep, knowing look in their eyes. Your character could have a unique scent, a specially made perfume or cologne, or a foul scent... or just a common scent that helps indicate what they like, or where they have recently been, or even what they may do for work.
When thinking up hooks, include things that others may find interesting. You don't have to try and appeal to everyone. Don't worry about that. Just focus on your character and what others may notice about them. Include Hooks for the very keen and observant, and more obvious ones. (Because not everyone is astute, or someone with above average smell or hearing.)
If your character often works for the Mages guild, (or whichever one) you could include they frequent those places. Inviting people whose character's also go to those places to say they have seen them around, or overheard someone speaking about them.
Perhaps your character works, or worked for the military. Include that as a hook, another person's character may also have worked for the same branch once, and saw them around.
Hooks can be wonderful Role-Play tools. Don't be shy to use them to help build your character's history and or background. If you see someone with a Hook about where they grew up, or worked or whatever, communicate with the player to see perhaps too, if they may want to work into the history that your characters knew each other way back when... for the good, or the bad.
Have fun! Hooks aint just for fishing in the water.
Similarly, if your character is often in a certain city, or field, or bar, even... Include that in your Hooks. Try to be broad, but stay true to your character.
Role-Play Hooks are things that are interesting about your character. Things that set them apart from the usual, and or things that define them. They are things players can read about prior to Role-Playing with you, to see what might interest their character about yours.
They can also be seen as 'approved' OOC information that can be used ICly, without having met your character. Example: Someone reads that Kat has been seen with known members of the Thieves guild. The player could then use that info, as IC info, that their character happened to learn. (If they are in those circles) The character could then proceed to try to learn more on that line of information. This would be ideally done via a thread on the site, OR, communication with the player of Kat. The person would include what their character was looking for, who they were asking, etc etc DETAILS. i would then send them the information their character would have learned.
Hooks require you to know your character. If you just have a brand new cookie-cutter character that YOU don't even know, how can you expect anyone to find them interesting? Make sure they have a history, a personality, likes, dislikes, merits, flaws, things that make them who they are. You don't have to have their whole history/background written out somewhere public, long as YOU know it and can draw on it as you would your own past if someone were to be talking to you.
Hooks can be things that can play off the senses. Perhaps you have a very old character who has maps of wrinkles and age spots, with a deep, knowing look in their eyes. Your character could have a unique scent, a specially made perfume or cologne, or a foul scent... or just a common scent that helps indicate what they like, or where they have recently been, or even what they may do for work.
When thinking up hooks, include things that others may find interesting. You don't have to try and appeal to everyone. Don't worry about that. Just focus on your character and what others may notice about them. Include Hooks for the very keen and observant, and more obvious ones. (Because not everyone is astute, or someone with above average smell or hearing.)
If your character often works for the Mages guild, (or whichever one) you could include they frequent those places. Inviting people whose character's also go to those places to say they have seen them around, or overheard someone speaking about them.
Perhaps your character works, or worked for the military. Include that as a hook, another person's character may also have worked for the same branch once, and saw them around.
Hooks can be wonderful Role-Play tools. Don't be shy to use them to help build your character's history and or background. If you see someone with a Hook about where they grew up, or worked or whatever, communicate with the player to see perhaps too, if they may want to work into the history that your characters knew each other way back when... for the good, or the bad.
Have fun! Hooks aint just for fishing in the water.
Similarly, if your character is often in a certain city, or field, or bar, even... Include that in your Hooks. Try to be broad, but stay true to your character.