Post by 𝐊𝐀𝐓 ᴀᴋᴀ 𝓡𝓮𝓭 𝓥𝓲𝓹𝓮𝓻 on Jan 9, 2022 21:47:12 GMT -4
All the emote lists i've found online just listed the emote. Not WHAT the emote looks like. So. i am going through and doing that for you. You're welcome.
Please note, i have a female Breton. i am unsure if emote gestures are different based on race/gender. If someone could confirm either way, that would be great so i can update the list or not for each.
Did not do the dance emotes, as they are complicated gestures. Did not do the special crown store emotes as i don't have them all.
Emotes grouped into the following:
Ceremonial, Cheers and Jeers, Emotion, Entertainment, Food and Drink, Give Directions, Physical, Poses and Fidgets, Prop, Social
i may make a board JUST for emotes, so each group can have its own thread to make for ease of navigation.
If you are looking for a simplified list of emotes see
LINK
Ceremonial
/attention
You character just stands rigidly at attention, arms to their sides.
/bestowblessing (longer version)
Bows their head, places their right hand over their heart, while the left hand raises, moving gently and slowly side to side. Index finger and middle raised, thumb extended.
/bless
Same gesture as above, just for a much shorter amount of time.
/blessing (until you cancel)
Same gesture as above. Continues to loop until you cancel it. (UNLESS) You have the LorePlayer Forever Addon. So if you wanna keep blessing, just toggle the addon off first.)
/bow
Pressing a fist into the palm of the other hand, steps a leg forward and bows their head reverently.
/bow2 (with hand flare)
Grand gesture bow, bends at the waist while the right-hand swirls and extends outward, while the left reaches behind them.
/handtoheart
Right hand is balled into a fist and pressed over the heart as the character closes their eyes and nods their head firmly.
/honor
Character kneels somewhat, left-hand bunching and pressing against the chest. Head bows, knuckles of the right hand are pressed into the floor.
/kneel
Character kneels. Right knee upon the ground, left arm resting casually over the bent left. Face is looking ahead.
/kneelpray
Both knees on the ground, hands pressed together flatly, head bowed. Elbows slightly extended.
/pray
Feet remain evenly spaced, head is bowed, palms pressed together flatly.
/ritual
Character moves like they are high and at a rave or something. Feet together, knees slightly bending as they rise up and down, head heavily bowed raising and falling. Arms are extended front, shoulder level. Slightly bending backward as the hands are slowly brushed outward, over and over.
/salute (one arm)
Stands at attention, right hand raising into a first, pressed over the heart and thrust outward.
/saluteloop
Same as above, though left arm is slightly bent behind the character. They rigidly hold the pose for an extended amount of time.
/salute2 (arms crossed)
Rigidly pressed ankles together, head bows as wrists are crossed over the chest.
/saluteloop2
Above action, wrists are crossed, light fists resting in front of each shoulder. Head is bowed, eyes closed. Extended action.
/salute3
Ankles together, right fist pressed into left, mid-chest level. Deep nod of the head.
/saluteloop3
Extended version of above.
Cheers and Jeers
/approve
Low-key, casual stance, right hand is raised mid-torso level with thumb raised. Had nods a few times.
/boo
Left leg moves forward slightly as character 'boos', right hand reaching forward, pumping a downward facing thumb.
/cheer
Throws their hands in the air, cheering enthusiastically, before clapping hands together and laughing a bit.
/clap (loop)
One cheer, clapping hands for an extended amount of time.
/congrats (different from /grats)
Elaborate emote. The character loudly cheers while first throwing their hands up into the air. Then follows enthusiastic clapping, followed by a left fist thrust upward into the air merrily. Emote ends with a left-handed thumbs up.
/congratulate (different from /congrats and /grats)
The character exclaims happily, while thrusting both arms outward and then clapping.
/disapprove
Open stance. Head shakes, turning to the side with a disgusted expression. Hands raise, palms outward.
/dishonor
Character grunts disapprovingly, foot kicking lightly at the ground, arms lightly extending at the sides as they then act like they are squashing a bug and grinding it into the ground.
/dismiss
Haughty turn of the head, nose raising in the air as the right hand flutters their fingers dismissively outward.
/doom
Left foot moves forward slightly as the character shifts their weight forward, left-hand raising with an extended thumb that slowly cuts across the throat.
/exasperated
Dramatically throws their hands up in the air, tossing their head back. Arms and head then falls forward with a head shake and loud sigh.
/facepalm
A shaking head is bowed forward, right palm coming up quickly to slap against the top. (So not really a palm to the face)
/fistpump
(emote looks broken sadly. Not what i'd call a fist pump.) Character yells 'arrggh' while the right arm, fist bared jerkily, shoots outward across the chest slightly.
/goaway
Similar to /dismiss emote, only both hands are brought up, fingers fluttering outwardly dismissively.
/grats
The character cheers while the right hand makes a slight fist pump in the air. Then begins to clap as they continue to cheer before ending in a proper fist pump.
/handsonhips
Character stands resolute, feet shoulder width apart, hands on their hips.
/impatient
Arms cross, disapproving look on the face as the right foot taps.
/leaveme
Similar to /dismiss only with opposite hand.
/rude
Takes a step forward. Makes two fists, audibly slapping them together, before the hands gesture outward in a clawed position, palms upward as if readying to strangle someone. Head shakes slightly as they step back.
/shakefist
Left foot moves forward as the left hand extends outward, shaking a fist.
/shh
Leans forward while the right hand comes up, pressing a finger to the lips with an audible 'shh' sound.
/shout
Leans forward, left foot extending slightly, as the character cups both hands to their mouth and yells.
/spit
Leans forward, left foot extending. Body follows as the character leans their head back before making an audible spitting noise, their head jerking forward as they do. Fists clench loosely, slightly bent arms barely extending from the torso in a singular jerking motion. Head nods firmly a few times as they then step back.
/taunt
See /rude
/thank
Character presses a loose fist into their open left palm, chest height, as they take a half step forward. Ends by stepping back, right arm raising into a thumbs up.
/thanks
See /thank
/thankyou
See /thank
/threaten
Left foot takes a step forward as the character extends the right hand and points, before that hand falls to their side, the left now raising with an extended thumb that is drawn across the throat.
/thumbsdown
Left foot steps outward as the right hand raises to chest level, thumb gesturing downward.
/thumbsup
See /thumbs down, only change is the thumb is pointed upward, head nods.
/wagfinger
Right hand raises, finger extended, wagging back and forth three times before the hand returns to the side.
/whistle
Left hand pinches thumb and forefinger together, pressing them to the lips. Character leans forward slightly with a loud, audible whistle.
Emotions
/angry
(Doesn't seem very angry.) Character stands naturally, then makes a slight huffing grunt sound. Shoulders rise and fall as arms extend from sides slightly, fists clenched, head shaking.
/annoyed
Head falls back dramatically, before falling forward again with a very heavy sigh and a shake. Arms cross as head continues to shake before returning to relaxed posture.
/armscrossed
Simply crosses their arms. (Long emote.)
/confused
Stands straight for a moment, head tilting to the side for a long moment before the left hand raises to scratch the hair, head tilting once more slightly.
/cry (loop)
A very long, very detailed emote. Starts with a head shake of disbelief, right hand raising slightly, pressing outward slowly. Character then goes through various fits of sobs, huffs, sniffles, shoulders shaking with each, left hand occasionally raising to wipe at the face.
/crying (loop)
Immediately buries their face into their hands, sobbing. Followed by a loud sob which causes the hands to fall away, shoulders shaking, left hand raising weakly as if to wipe away tears before looping back into the full buried face.
/cuckoo
Swirls the right hand's index finger in the air near the temple a few times.
/disgust
See /disapprove
/downcast
The character's face falls, as their shoulders sag and roll forward, head lightly shaking. Character then stares upward through their lashes as their arms hang limply from slack shoulders.
/drunk
Character's shoulders droop forward slackly, as their head also tips forward. Slow swaying from side to side accompanised by hiccups occasionally. Eyes open and close independantly. After a time, there is slight staggering to each side, arms raising out from the sides slightly. (Very long emote)
/headscratch
Left hand comes up and scratches the top of the head as it tilts to the side slightly.
/heartbroken
Character burries their face into their hands sobbing. Hands are thrust outward as the head shakes. There is a whole body heaving sob, before a finger on the left hand is drawn under the eye, wiping away tears. Emote loops.
/humble
Character falls to their knees, shoulders and head bowed humbly forward. Arms hang slack.
/laugh
Head falls backward slightly as character laughs, right hand lightly raising in the air before falling again. (Short emote)
/lol
Laughing, head falling backward as the right hand raises to hold the belly. Left hand then raises (as the head bends forward slightly) to wipe under the eye with a slight head shake.
/sad
Very subtle emote. Character's arms very slightly raise away from the sides and are held in that postion stiffly as the face adopts a far away gaze, staring downward blankly.
/scared
Character blinks, feet planted, shoulders recoiling backward as the arms raise, bent at the elbow before the chest. Right arm is held a bit higher as the fingers curl inward then out. Head disappears between the shoulders as eyes widen and head shakes a bit.
/sigh
Eyes close, and the head falls backward with a deep inhalation of breath, as the shoulders raise and fall heavily, head shaking.
/surprised
Quickly adopted rigid stance as eyes go wide, hands raising slightly, fingers splaying. Audible gasp as they look about quickly.
/surrender
Feet spread shoulder width apart as the arms are bent, hands raised, palms outward.
/tired
Type /bored for same emote. Character's shoulders bunch as spine curves forward slightly, arms coming up a bit, left hand curling into a fist, back against the lips as they yawn. Fist uncurls languidly, fingers tapping the lips.
Entertainment
/applaud
Left hand, clapping down against the right at a moderate pace. Character smiles cheering a bit.
/bored
Character's shoulders bunch as spine curves forward slightly, arms coming up a bit, left hand curling into a fist, back against the lips as they yawn. Fist uncurls languidly, fingers tapping the lips.
/celebrate (loop)
Left foot slips forward as the hips turn a bit, left hand clapping into the right slowly. Hands are thrust into the air, and or one left fist is pumped into the air. (randomizes)
/dance
Your character will dance their native dance. (See below to see what that may look like)
/dancealtmer
/danceargonian
/dancebosmer
/dancebreton
/dancedarkelf
/dancedrunk
/dancedunmer
/dancehighelf
/danceimperial
/dancekhajiit
/dancenord
/danceorc
/danceredguard
/dancewoodelf
/drum
A round drum appears, cradled under the character's left arm, right hand lightly beating against it creating a nice drum noise.
/flute
Character begins playing a flute, feet spaced shoulder distance apart.
/horn
Right hand puts what looks like a horn (made from a horn) to their lips and blows. (Short emote.)
/juggleflame
Right hand is extended outward. A little ball of flame appears hovering above it. Hand closes, flame goes out, hand opens, flame returns. Hand then flips backside up, swaying slightly with the flame still hovering above it. Hand resumes original position, tossing the flame to the other hand. Similar motions follow before the flame is tossed back to the right hand which twists finally extinguishing the flame. (Looping emote)
/lute
A lute is played, held in the left hand while the fingers of the right strum over the strings creating a lovely sound. (Looping emote.)
/ragnarthered
A very fancy looking, decorative golden lute(?) appears, held in a similar manner to the lute, however the character is looking down at their fingers as they dance over the strings. The music is very nice. (Looping emote)
Food and Drink
/drink
A wooden ale mug is produced in the right hand and brought to the lips for a drink. After the drink, the back of the left hand wipes against the lips, wiping the mouth. Mug then is held casually, level with the waist before the emote loops over again. (Looping)
/drink2
A delicate gold goblet appears in the right hand. As it is drawn to the lips, the pinky finger extends. After a slow drink, the middle and forefinger of the left hand raise, pressing lightly against the jaw, wiping downward. (Looping)
/drink3
A large glass bottle appears in the right hand, held at the neck. The character tosses their head back as the bottle is raised to their lips for a hearty drink. The left hand quickly comes up, drawing the length of the forearm across the lips in a swiping motion. (Looping)
/eat
A large turkey drumstick appears in the right hand, being brought to the mouth where the character opens wide, and proceeds to stare at it as they take a very large, ripping bite, chewing afterward. Drumstick is slowly lowered hip level before emote loops.
/eat2
Character holds a loaf of french bread, right hand against the top, left cupping the curved bottom. It is brought to the characters mouth where they take a firm bite, chew (swallow) before the emote loops.
/eat3
In the left hand an apple appears. It is drawn to the mouth where the character takes a good bite, faintly nodding their head as they glance about (aplpe lowering back to hip level). (Loops)
/eat4
A large bowl is held in the left hand, a bone spoon in the right. Character takes a few mouthfuls, bowl lowering and falling slightly as they do. Head remains bent lightly forward throughout the emote. (Loops)
/eatbread
(See /eat2)
/smallbread
A small, circlular roll appears in the left hand and is brought to the mouth for a bite. (It apparently is eaten all at once as the emote only places ones before the bread disappears.)
/meal
A plate of food appears in the left hand, a bone fork in the right. Characters head bends forward, left hand raising to bring the plate higher as food is brought to the mouth via the fork. Affter two bites the emote ends.
/pie
Similar to /meal, only a whole pie appears in the left hand.
/potion
(See /drink2. However after one drink goblet disappears.)
/pour
The large glass bottle from /drink3 appears in the right hand, and is turned over, being poured a few times before disappearing.
/prov
The large bowl and bone spoon appears from /eat4, however now the spoon is being used to stir something in the bowl which is being held against the right side of the chest. Character is peering into the bowl as they mix. After stirring a bit, they stick their finger into the bowl, drawing it to their lips to taste what they have been working on. Occasionally while stirring, they will stop and look into the bowl intently, before nodding their head a few times. (Loops.)
/soupbowl
(See /eat4) Does not loop. One spoonful and disappears.
Give Directions
/beckon
Torso/shoulders turn slightly, face remaining stationary, facing front) as the left hand gestures widely in a scooping motion over their oposite shoulder.
/blowkiss
Left hand is brought to the mouth, chin tilting upward, eyes closing as the hand is kissed, then thrust outward, pausing, palm outward for a quick second before it lowers. Right eye winks, before character blinks.
/come
Character stands casually, feet spaced shoulder width apart. Left hand raises elbow level, extended outward. Hand only moves, fingers curling and beckoning briefly.
/followme
Character twists a bit at the waist, looking over their right shoulder as their right arm bends, hand beckoning twice in a sweeping arcing motion.
/point
Standing casually, feet shoulder width apart, the character right hand raises shoulder height, arm extended outward, index finger points forward. Arm then returns to the side.
/pointb {behind}
Standing the same as /point, character twists slightly at the waist, right arm bending, right hand raising to point over the left shoulder.
/pointd {down}
Casual stance, character leans forward very slightly, right hand pointing twice downward. Hand returns to side.
/pointl {left}
Casual stance, character's left arm raises shoulder height, and outward to the left, index finger pointing as the head slightly, jaw angled factionally. Hand returns to side.
/pointr {right}
Same as left, (above) only pointing to the right.
/pointu {up}
Weight slightly shifts, as character leans back fractionally, left arm slightly bent and held from the body for balance, as the right arm bends and raises twice, as index finger points. Character looks upward while preforming this action. Hand and stance return to normal.
/rally
Feet planted, shoulder width apart, character raises both arms above their head, forarms bending, hands coming together palms out. (think of trying to flag a plane). Done twice. Followed once by /followme animation, followed by the left hand pointing outward then beckoning. (This emote loops repeatedly with some randomization of the mentioned gestures.)
/search
Right hand raises as if in salute to the brow line, as the character peers out underneath it, head turning to look from side to side. Arm returns to side.
/self
Character bends fractionally at the waist, right arm bending, elbow staying hip level, as the character points twice to themselves before the arm returns to side.
/stop
Right hand raises up and outward at shoulder height, palm facing outward. Head shakes fractionally before arm returns to side.
/you
Similar to /point, however the hand does not raise higher than about hip level, and as the hand goes to point there is a soft, slight half circluar motion before they point. Hand returns to side.
Physical
/cower
Character suddenly swings to the right, legs bent, spine curled outward as the left hand raises to protect a bowed head. Right arm is held out slightly, from about hip level, palm facing outward, fingers slightly splayed and moving. Emote continues until stopped.
/crouch
Same as /kneel emote.
/jumpingjacks
Character does standard jumping jacks until cancelled.
/kick
Audible emote with a low grunt as both arms slightly bend, right leg bending, foot kicking outward lowly once.
/knock
Audible emote. Five knocks can be heard when characters right arm raises, bent slightly, fist made to make a knocking gesture five times. Hand returns to side.
/lookup
Character tilts their head back and looks upward, from side to side. Slight shoulder movement as they do. Emote continues until cancelled.
/poke
Almost identical to /point, only the arm does not fully extend.
/push
Character takes a left step forward (right stationary). Right arm is held out fractionally, as the left hand is thrust outward, palm flat and facing forward.
/pushup
Character does pushups. (How gracefully, seems to depend on race and gender.) Repeating emote.
/pushups (Note this one is plural.)
This is the more graceful/stronger version.
/sit
Character sits on their bottom, knees bent, feet resting on the ground. Arms are crossed. As the character breathes,t hey casually glance about.
/sit2
Character sits on their heels, palms flat on their upper thighs.
/sit3
Character reclines to the side, weight resting on an outstretched left hand. Right knee is bent, foot slightly tapping. Left hand resting upon it. Left leg is bent against the ground, foot behind the right.
/sit4
Reclining backward slightly on outstretched hands behind them. Legs are stretched forward, left ankle crossed over the right, foot lightly tapping in the air.
/sit5
Sitting with knees bent up to the chest, left knee slightly lower than the right. Character is bent forward slightly, head down, hands resting atop the left knee. The heel of the left foot is pressed into the ground, the right foot is flat.
/sit6
Casually sitting, similar to /sit4, however right leg is partially bent, heel pressed into the ground. Left leg is fully bent with the foot flat against the ground.
/situps
Character does some impressive looking sit ups with their arms bent, elbows outward, hands resting over each other on top of the head. Emote loops until cancelled.
/sleep
Character lies down onto their right side, knees slightly bent and together. Arms are bent, with hands curled under the head as a pillow.
sleep2
Character lies down and sleeps on their back. Hand and leg position may vary slightly, depending on gender/race.
/smash
Pulling a stone mallet out of the air, in their right hand, character grunts and takes a step forward, swinging the weapon forward once. Character returns to standing pose, mallet disappears.
/stagger
/surprised + /facepalm
/stomp
From standing, character grunts, and twists slightly to the side, arms bending as they make fists. The right leg is bent, foot being raised and pressed downward twice, followed by a more lengthy stomp and a twist of the foot before character returns to normal stance.
/take
Character turns fractionally at the waist, as they reach forward with their left hand slightly, fingers making a grasping motion before returning to normal.
/tap
Arms cross, right foot taps a few times before stance returns to normal.
/touch
Character reaches out with their right hand, arm extending fully. Fingers move as if briefly touching something, before the hand is sharply upturned, palm outward in a clear 'stop' sign which lasts three seconds. Characters head is turned a bit to the side, before pose returns to normal.
Poses and Fidgets
/breathless
Bowing forward, back arches and heaves as their right palm is pressed against a slightly bent right thigh. Left arm is more slack, forearm resting over the left thigh which is a half step more forward, hand hanging slack. Head is bowed, rising and falling with breath. Emote switches slightly to both hands being pressed flat against the thighs before looping back. Emote continues until stopped.
/cold
Arms cross, hands rubbing the upper arms. Characters head 'shivers' back and forth. (Very short emote).
/dustoff
Character dusts themselves off, starting with their chest, moving to their thighs before standing normal.
/faint
Character staggers a bit, eyes and head rolling before they fall backward, flat on their back. Legs are slightly bent, feet on the floor. Arms are limp at their sides. After half a second, their head pops up, they look around, then stand back up.
/headache
Groaning loudly, the character's back arches slightly as their head is thrown back, both hands reaching to press against either side of their head. There is an audible, strangled groanish noise as they twist around like that for a second before returning to normal.
/huh
Subtle emote, character stands straight, both shoulders raising slightly as the head tilts to the side.
/idle
Subtle. Regular stance with slight shifting of weight, and tilting of shoulders.
/idle2
Hands are placed behind the back, arms slightly bent. Very militaristic.
/idle3
Character stands casually for a few seconds, before the whole body turns to the right, and then to the left as they look in each direction.
/idle4
Breathing heavily, hard look in the eye, as hands are clenched- and held in fists. Weight mostly places on left leg.
/idle5
Call this one the 'heroic' post. Hips and shoulders are twisted slightly to the side, left leg outward, knuckles pressed into the hips, character looking forward with chest out, chin raised.
/knockeddown
(If you don't laugh, seeing this the first time, you're not human.) Character grunts as their arms are thrown outward and they literally faceplant lifelessly. Right leg is bent, left is straight out behind them. Character lies like that a second before getting back up.
/knuckles
Character presses a fist into their right hand, before switching to the other. Chin raises during this, with a snarl on their lips. Shoulders then roll firmly before returning to normal pose.
/leanback
Arms cross, right hand holding left elbow casually as the character leans backward, right leg resting over the left.
/leanbackcoin
Same as above, only right hand is flipping a coin.
/leanside
Casually leans to the left, left hand pressing flat against (nothing?). Left leg is casually crossed over the right. Right arm lying against the hip.
/phew
Wipes the back of their left hand against their brow.
/playdead
Same as /knockeddown, only it lasts until cancelled.
/preen
Character blows on the knuckles of their left hand, before brushing them against their chest.
/rubhands
Elbows bent and held at hip level, right hand is laid into the left rubbing together before returning to regular pose.
/scratch
Weight is shifted slightly as they turn their head to the right, left hand raising to scratch the back, before returning to regular pose.
/shieldeyes
Left foot takes a step back, as the right hand raises quickly to shield the eyes, palm outward.
/shrug
Light shrug.
/sick
Doubling over, they press their left palm against their left thigh as the right hand presses against their stomach while they spew. Back heaves, head slightly rises and falls. (There is actual vomit and sound effects to gloriously match.) Looping emote, although the puke does not continue after the first whoosh.
/stretch
While standing, the left arm is bent and stretched to the right, as the right arm is similarly bent, reaching across the lower torso under the left arm. Arma are then stretched outward in unison as character grunts and then rolls their shoulders, head also rolling from side to side.
/tilt
very subtle, head is tilted to the left.
/yawn
Arms quickly reach forward together as the shoulders roll back, left hand raising to cover the mouth as the character audibly yawns, their eyes closing, head tilting back.
Props
/bucketsplash
A bucket appears in their left hand. It is brought backward, right hand supporting, as it is then thrust forward, water splashing out of it.
/controlrod
A scepter is brought forth, held outstretched and upright in the right hand. Right foot is brought forward slightly, chin turned into the shoulder.
/hammer(Audible)
A hammer appears in the right hand, being used to pound nails. Character is leaned forward slightly, left hand bracing in the air a little lower than hip level as the right hand continues to hammer. Looping emote.
/hammerlow (Audible)
Character kneels down, left knee bent, right against the ground. Right hand holds a hammer, hammering, while the left hand braces front. Looping emote.
/hammerwall (Audible)
Similar to /hammer, only the hammer is held as if hammering a wall. Looping emote.
/letter
Character holds an open parchment in both hands, reading. Looping emote.
/rake (Audible)
Character holds a rake in their right hand, bracing with the left as they rake the ground. Looping emote.
/read
Holding a book in their left hand at hip level, the right hands two fingers are drawn from side to side as if brushing over words. Head is bent toward the book. Looping emote.
/shovel
Character holds a shovel (Similar to the rake), taking scoops of dirt and firing it over their shoulder. Looping emote.
/sitchair
A simple wooden chair is produced, and they sit in it. They will sit there until cancelled.
/sweep
Character sweeps with a stereotypical looking witches broom. Looping emote.
/torch
Character brings out a torch and holds it. Great for dark places. Looping emote.
/twiddle
See /tap.
/wand
Character pulls out a jewel tipped staff with their right hand, waves it around vertically once before it disappears.
/wand2
Same as /wand, only looping.
/write
Pulling out a clip board in their left hand and quill in the right, they write something before emote ends. (very short)
Social
/beg
Bending slightly forward at the waist, character clasps their hands together before them, wringing once before opening them side by side, palms upward.
/beggar
Sitting on their heels, their hands rest against their thighs, before reaching outward together, palms up. Face is tilted upward with an imploring look on the face. Hands then fall to their sides, as their head falls forward dejectedly. Emote loops and cycles rancomly through the various poses.
/brushoff
Chest is thrust outward and to the side slightly, as the shoulders are angled. Right hand raises as the character regards their left shoulder before they brush it off.
/comehere
Left hand points, shoulders turn to the right as they then gesture for one to advance.
/curtsey
Same as /bow
/flirt
Character blows a kiss with their left hand.
/give
Character uses their left hand, reaching forward slightly with a closed hand before it opens and returns to their side.
/greet
Waves with their right hand, arm bent and raised shoulder level, hand held high.
/hail
More low key than /wave. Right arm is bent and held at hip level. Hand is held up casually waving a few times.
/hello
Same as /hail only done with the left hand.
/kiss
Same as /flirt.
/kowtow
Character falls to their knees. Spine becomes very flexible as character throws their arms up, head falling way back, and begins bowing forward in a very graceful arch over and over. Looping emote.
/no
Subtle. Hands clench, head slightly shakes side to side.
/nod
From usual stance, characters head bows forward once slowly, before returning to normal.
/overhere
Both arms reach up over their head, elbows bent, as they wave, hands almost crossing over the head.
/payme
Leans forward, weight resting on the left leg, as they raise their left hand hip level, palm up. The right hand presses an index finger into it repeatedly as the character looks ahead.
/plead
Arms bend at the hip, hands clasping together before them a few times as they lean forward slightly, chin tilting upward a bit.
/wave
Same as /greet.
/welcome
A big smile is plastered over their face as they thrust their arms out to each side as if readying for a big hug.
/whisper
Leans forward slightly, weight places on the right leg. Right hand raises to hide a whisper.
/yes
Subtle, slight few nods of the head.
Please note, i have a female Breton. i am unsure if emote gestures are different based on race/gender. If someone could confirm either way, that would be great so i can update the list or not for each.
Did not do the dance emotes, as they are complicated gestures. Did not do the special crown store emotes as i don't have them all.
Emotes grouped into the following:
Ceremonial, Cheers and Jeers, Emotion, Entertainment, Food and Drink, Give Directions, Physical, Poses and Fidgets, Prop, Social
i may make a board JUST for emotes, so each group can have its own thread to make for ease of navigation.
If you are looking for a simplified list of emotes see
LINK
Ceremonial
/attention
You character just stands rigidly at attention, arms to their sides.
/bestowblessing (longer version)
Bows their head, places their right hand over their heart, while the left hand raises, moving gently and slowly side to side. Index finger and middle raised, thumb extended.
/bless
Same gesture as above, just for a much shorter amount of time.
/blessing (until you cancel)
Same gesture as above. Continues to loop until you cancel it. (UNLESS) You have the LorePlayer Forever Addon. So if you wanna keep blessing, just toggle the addon off first.)
/bow
Pressing a fist into the palm of the other hand, steps a leg forward and bows their head reverently.
/bow2 (with hand flare)
Grand gesture bow, bends at the waist while the right-hand swirls and extends outward, while the left reaches behind them.
/handtoheart
Right hand is balled into a fist and pressed over the heart as the character closes their eyes and nods their head firmly.
/honor
Character kneels somewhat, left-hand bunching and pressing against the chest. Head bows, knuckles of the right hand are pressed into the floor.
/kneel
Character kneels. Right knee upon the ground, left arm resting casually over the bent left. Face is looking ahead.
/kneelpray
Both knees on the ground, hands pressed together flatly, head bowed. Elbows slightly extended.
/pray
Feet remain evenly spaced, head is bowed, palms pressed together flatly.
/ritual
Character moves like they are high and at a rave or something. Feet together, knees slightly bending as they rise up and down, head heavily bowed raising and falling. Arms are extended front, shoulder level. Slightly bending backward as the hands are slowly brushed outward, over and over.
/salute (one arm)
Stands at attention, right hand raising into a first, pressed over the heart and thrust outward.
/saluteloop
Same as above, though left arm is slightly bent behind the character. They rigidly hold the pose for an extended amount of time.
/salute2 (arms crossed)
Rigidly pressed ankles together, head bows as wrists are crossed over the chest.
/saluteloop2
Above action, wrists are crossed, light fists resting in front of each shoulder. Head is bowed, eyes closed. Extended action.
/salute3
Ankles together, right fist pressed into left, mid-chest level. Deep nod of the head.
/saluteloop3
Extended version of above.
Cheers and Jeers
/approve
Low-key, casual stance, right hand is raised mid-torso level with thumb raised. Had nods a few times.
/boo
Left leg moves forward slightly as character 'boos', right hand reaching forward, pumping a downward facing thumb.
/cheer
Throws their hands in the air, cheering enthusiastically, before clapping hands together and laughing a bit.
/clap (loop)
One cheer, clapping hands for an extended amount of time.
/congrats (different from /grats)
Elaborate emote. The character loudly cheers while first throwing their hands up into the air. Then follows enthusiastic clapping, followed by a left fist thrust upward into the air merrily. Emote ends with a left-handed thumbs up.
/congratulate (different from /congrats and /grats)
The character exclaims happily, while thrusting both arms outward and then clapping.
/disapprove
Open stance. Head shakes, turning to the side with a disgusted expression. Hands raise, palms outward.
/dishonor
Character grunts disapprovingly, foot kicking lightly at the ground, arms lightly extending at the sides as they then act like they are squashing a bug and grinding it into the ground.
/dismiss
Haughty turn of the head, nose raising in the air as the right hand flutters their fingers dismissively outward.
/doom
Left foot moves forward slightly as the character shifts their weight forward, left-hand raising with an extended thumb that slowly cuts across the throat.
/exasperated
Dramatically throws their hands up in the air, tossing their head back. Arms and head then falls forward with a head shake and loud sigh.
/facepalm
A shaking head is bowed forward, right palm coming up quickly to slap against the top. (So not really a palm to the face)
/fistpump
(emote looks broken sadly. Not what i'd call a fist pump.) Character yells 'arrggh' while the right arm, fist bared jerkily, shoots outward across the chest slightly.
/goaway
Similar to /dismiss emote, only both hands are brought up, fingers fluttering outwardly dismissively.
/grats
The character cheers while the right hand makes a slight fist pump in the air. Then begins to clap as they continue to cheer before ending in a proper fist pump.
/handsonhips
Character stands resolute, feet shoulder width apart, hands on their hips.
/impatient
Arms cross, disapproving look on the face as the right foot taps.
/leaveme
Similar to /dismiss only with opposite hand.
/rude
Takes a step forward. Makes two fists, audibly slapping them together, before the hands gesture outward in a clawed position, palms upward as if readying to strangle someone. Head shakes slightly as they step back.
/shakefist
Left foot moves forward as the left hand extends outward, shaking a fist.
/shh
Leans forward while the right hand comes up, pressing a finger to the lips with an audible 'shh' sound.
/shout
Leans forward, left foot extending slightly, as the character cups both hands to their mouth and yells.
/spit
Leans forward, left foot extending. Body follows as the character leans their head back before making an audible spitting noise, their head jerking forward as they do. Fists clench loosely, slightly bent arms barely extending from the torso in a singular jerking motion. Head nods firmly a few times as they then step back.
/taunt
See /rude
/thank
Character presses a loose fist into their open left palm, chest height, as they take a half step forward. Ends by stepping back, right arm raising into a thumbs up.
/thanks
See /thank
/thankyou
See /thank
/threaten
Left foot takes a step forward as the character extends the right hand and points, before that hand falls to their side, the left now raising with an extended thumb that is drawn across the throat.
/thumbsdown
Left foot steps outward as the right hand raises to chest level, thumb gesturing downward.
/thumbsup
See /thumbs down, only change is the thumb is pointed upward, head nods.
/wagfinger
Right hand raises, finger extended, wagging back and forth three times before the hand returns to the side.
/whistle
Left hand pinches thumb and forefinger together, pressing them to the lips. Character leans forward slightly with a loud, audible whistle.
Emotions
/angry
(Doesn't seem very angry.) Character stands naturally, then makes a slight huffing grunt sound. Shoulders rise and fall as arms extend from sides slightly, fists clenched, head shaking.
/annoyed
Head falls back dramatically, before falling forward again with a very heavy sigh and a shake. Arms cross as head continues to shake before returning to relaxed posture.
/armscrossed
Simply crosses their arms. (Long emote.)
/confused
Stands straight for a moment, head tilting to the side for a long moment before the left hand raises to scratch the hair, head tilting once more slightly.
/cry (loop)
A very long, very detailed emote. Starts with a head shake of disbelief, right hand raising slightly, pressing outward slowly. Character then goes through various fits of sobs, huffs, sniffles, shoulders shaking with each, left hand occasionally raising to wipe at the face.
/crying (loop)
Immediately buries their face into their hands, sobbing. Followed by a loud sob which causes the hands to fall away, shoulders shaking, left hand raising weakly as if to wipe away tears before looping back into the full buried face.
/cuckoo
Swirls the right hand's index finger in the air near the temple a few times.
/disgust
See /disapprove
/downcast
The character's face falls, as their shoulders sag and roll forward, head lightly shaking. Character then stares upward through their lashes as their arms hang limply from slack shoulders.
/drunk
Character's shoulders droop forward slackly, as their head also tips forward. Slow swaying from side to side accompanised by hiccups occasionally. Eyes open and close independantly. After a time, there is slight staggering to each side, arms raising out from the sides slightly. (Very long emote)
/headscratch
Left hand comes up and scratches the top of the head as it tilts to the side slightly.
/heartbroken
Character burries their face into their hands sobbing. Hands are thrust outward as the head shakes. There is a whole body heaving sob, before a finger on the left hand is drawn under the eye, wiping away tears. Emote loops.
/humble
Character falls to their knees, shoulders and head bowed humbly forward. Arms hang slack.
/laugh
Head falls backward slightly as character laughs, right hand lightly raising in the air before falling again. (Short emote)
/lol
Laughing, head falling backward as the right hand raises to hold the belly. Left hand then raises (as the head bends forward slightly) to wipe under the eye with a slight head shake.
/sad
Very subtle emote. Character's arms very slightly raise away from the sides and are held in that postion stiffly as the face adopts a far away gaze, staring downward blankly.
/scared
Character blinks, feet planted, shoulders recoiling backward as the arms raise, bent at the elbow before the chest. Right arm is held a bit higher as the fingers curl inward then out. Head disappears between the shoulders as eyes widen and head shakes a bit.
/sigh
Eyes close, and the head falls backward with a deep inhalation of breath, as the shoulders raise and fall heavily, head shaking.
/surprised
Quickly adopted rigid stance as eyes go wide, hands raising slightly, fingers splaying. Audible gasp as they look about quickly.
/surrender
Feet spread shoulder width apart as the arms are bent, hands raised, palms outward.
/tired
Type /bored for same emote. Character's shoulders bunch as spine curves forward slightly, arms coming up a bit, left hand curling into a fist, back against the lips as they yawn. Fist uncurls languidly, fingers tapping the lips.
Entertainment
/applaud
Left hand, clapping down against the right at a moderate pace. Character smiles cheering a bit.
/bored
Character's shoulders bunch as spine curves forward slightly, arms coming up a bit, left hand curling into a fist, back against the lips as they yawn. Fist uncurls languidly, fingers tapping the lips.
/celebrate (loop)
Left foot slips forward as the hips turn a bit, left hand clapping into the right slowly. Hands are thrust into the air, and or one left fist is pumped into the air. (randomizes)
/dance
Your character will dance their native dance. (See below to see what that may look like)
/dancealtmer
/danceargonian
/dancebosmer
/dancebreton
/dancedarkelf
/dancedrunk
/dancedunmer
/dancehighelf
/danceimperial
/dancekhajiit
/dancenord
/danceorc
/danceredguard
/dancewoodelf
/drum
A round drum appears, cradled under the character's left arm, right hand lightly beating against it creating a nice drum noise.
/flute
Character begins playing a flute, feet spaced shoulder distance apart.
/horn
Right hand puts what looks like a horn (made from a horn) to their lips and blows. (Short emote.)
/juggleflame
Right hand is extended outward. A little ball of flame appears hovering above it. Hand closes, flame goes out, hand opens, flame returns. Hand then flips backside up, swaying slightly with the flame still hovering above it. Hand resumes original position, tossing the flame to the other hand. Similar motions follow before the flame is tossed back to the right hand which twists finally extinguishing the flame. (Looping emote)
/lute
A lute is played, held in the left hand while the fingers of the right strum over the strings creating a lovely sound. (Looping emote.)
/ragnarthered
A very fancy looking, decorative golden lute(?) appears, held in a similar manner to the lute, however the character is looking down at their fingers as they dance over the strings. The music is very nice. (Looping emote)
Food and Drink
/drink
A wooden ale mug is produced in the right hand and brought to the lips for a drink. After the drink, the back of the left hand wipes against the lips, wiping the mouth. Mug then is held casually, level with the waist before the emote loops over again. (Looping)
/drink2
A delicate gold goblet appears in the right hand. As it is drawn to the lips, the pinky finger extends. After a slow drink, the middle and forefinger of the left hand raise, pressing lightly against the jaw, wiping downward. (Looping)
/drink3
A large glass bottle appears in the right hand, held at the neck. The character tosses their head back as the bottle is raised to their lips for a hearty drink. The left hand quickly comes up, drawing the length of the forearm across the lips in a swiping motion. (Looping)
/eat
A large turkey drumstick appears in the right hand, being brought to the mouth where the character opens wide, and proceeds to stare at it as they take a very large, ripping bite, chewing afterward. Drumstick is slowly lowered hip level before emote loops.
/eat2
Character holds a loaf of french bread, right hand against the top, left cupping the curved bottom. It is brought to the characters mouth where they take a firm bite, chew (swallow) before the emote loops.
/eat3
In the left hand an apple appears. It is drawn to the mouth where the character takes a good bite, faintly nodding their head as they glance about (aplpe lowering back to hip level). (Loops)
/eat4
A large bowl is held in the left hand, a bone spoon in the right. Character takes a few mouthfuls, bowl lowering and falling slightly as they do. Head remains bent lightly forward throughout the emote. (Loops)
/eatbread
(See /eat2)
/smallbread
A small, circlular roll appears in the left hand and is brought to the mouth for a bite. (It apparently is eaten all at once as the emote only places ones before the bread disappears.)
/meal
A plate of food appears in the left hand, a bone fork in the right. Characters head bends forward, left hand raising to bring the plate higher as food is brought to the mouth via the fork. Affter two bites the emote ends.
/pie
Similar to /meal, only a whole pie appears in the left hand.
/potion
(See /drink2. However after one drink goblet disappears.)
/pour
The large glass bottle from /drink3 appears in the right hand, and is turned over, being poured a few times before disappearing.
/prov
The large bowl and bone spoon appears from /eat4, however now the spoon is being used to stir something in the bowl which is being held against the right side of the chest. Character is peering into the bowl as they mix. After stirring a bit, they stick their finger into the bowl, drawing it to their lips to taste what they have been working on. Occasionally while stirring, they will stop and look into the bowl intently, before nodding their head a few times. (Loops.)
/soupbowl
(See /eat4) Does not loop. One spoonful and disappears.
Give Directions
/beckon
Torso/shoulders turn slightly, face remaining stationary, facing front) as the left hand gestures widely in a scooping motion over their oposite shoulder.
/blowkiss
Left hand is brought to the mouth, chin tilting upward, eyes closing as the hand is kissed, then thrust outward, pausing, palm outward for a quick second before it lowers. Right eye winks, before character blinks.
/come
Character stands casually, feet spaced shoulder width apart. Left hand raises elbow level, extended outward. Hand only moves, fingers curling and beckoning briefly.
/followme
Character twists a bit at the waist, looking over their right shoulder as their right arm bends, hand beckoning twice in a sweeping arcing motion.
/point
Standing casually, feet shoulder width apart, the character right hand raises shoulder height, arm extended outward, index finger points forward. Arm then returns to the side.
/pointb {behind}
Standing the same as /point, character twists slightly at the waist, right arm bending, right hand raising to point over the left shoulder.
/pointd {down}
Casual stance, character leans forward very slightly, right hand pointing twice downward. Hand returns to side.
/pointl {left}
Casual stance, character's left arm raises shoulder height, and outward to the left, index finger pointing as the head slightly, jaw angled factionally. Hand returns to side.
/pointr {right}
Same as left, (above) only pointing to the right.
/pointu {up}
Weight slightly shifts, as character leans back fractionally, left arm slightly bent and held from the body for balance, as the right arm bends and raises twice, as index finger points. Character looks upward while preforming this action. Hand and stance return to normal.
/rally
Feet planted, shoulder width apart, character raises both arms above their head, forarms bending, hands coming together palms out. (think of trying to flag a plane). Done twice. Followed once by /followme animation, followed by the left hand pointing outward then beckoning. (This emote loops repeatedly with some randomization of the mentioned gestures.)
/search
Right hand raises as if in salute to the brow line, as the character peers out underneath it, head turning to look from side to side. Arm returns to side.
/self
Character bends fractionally at the waist, right arm bending, elbow staying hip level, as the character points twice to themselves before the arm returns to side.
/stop
Right hand raises up and outward at shoulder height, palm facing outward. Head shakes fractionally before arm returns to side.
/you
Similar to /point, however the hand does not raise higher than about hip level, and as the hand goes to point there is a soft, slight half circluar motion before they point. Hand returns to side.
Physical
/cower
Character suddenly swings to the right, legs bent, spine curled outward as the left hand raises to protect a bowed head. Right arm is held out slightly, from about hip level, palm facing outward, fingers slightly splayed and moving. Emote continues until stopped.
/crouch
Same as /kneel emote.
/jumpingjacks
Character does standard jumping jacks until cancelled.
/kick
Audible emote with a low grunt as both arms slightly bend, right leg bending, foot kicking outward lowly once.
/knock
Audible emote. Five knocks can be heard when characters right arm raises, bent slightly, fist made to make a knocking gesture five times. Hand returns to side.
/lookup
Character tilts their head back and looks upward, from side to side. Slight shoulder movement as they do. Emote continues until cancelled.
/poke
Almost identical to /point, only the arm does not fully extend.
/push
Character takes a left step forward (right stationary). Right arm is held out fractionally, as the left hand is thrust outward, palm flat and facing forward.
/pushup
Character does pushups. (How gracefully, seems to depend on race and gender.) Repeating emote.
/pushups (Note this one is plural.)
This is the more graceful/stronger version.
/sit
Character sits on their bottom, knees bent, feet resting on the ground. Arms are crossed. As the character breathes,t hey casually glance about.
/sit2
Character sits on their heels, palms flat on their upper thighs.
/sit3
Character reclines to the side, weight resting on an outstretched left hand. Right knee is bent, foot slightly tapping. Left hand resting upon it. Left leg is bent against the ground, foot behind the right.
/sit4
Reclining backward slightly on outstretched hands behind them. Legs are stretched forward, left ankle crossed over the right, foot lightly tapping in the air.
/sit5
Sitting with knees bent up to the chest, left knee slightly lower than the right. Character is bent forward slightly, head down, hands resting atop the left knee. The heel of the left foot is pressed into the ground, the right foot is flat.
/sit6
Casually sitting, similar to /sit4, however right leg is partially bent, heel pressed into the ground. Left leg is fully bent with the foot flat against the ground.
/situps
Character does some impressive looking sit ups with their arms bent, elbows outward, hands resting over each other on top of the head. Emote loops until cancelled.
/sleep
Character lies down onto their right side, knees slightly bent and together. Arms are bent, with hands curled under the head as a pillow.
sleep2
Character lies down and sleeps on their back. Hand and leg position may vary slightly, depending on gender/race.
/smash
Pulling a stone mallet out of the air, in their right hand, character grunts and takes a step forward, swinging the weapon forward once. Character returns to standing pose, mallet disappears.
/stagger
/surprised + /facepalm
/stomp
From standing, character grunts, and twists slightly to the side, arms bending as they make fists. The right leg is bent, foot being raised and pressed downward twice, followed by a more lengthy stomp and a twist of the foot before character returns to normal stance.
/take
Character turns fractionally at the waist, as they reach forward with their left hand slightly, fingers making a grasping motion before returning to normal.
/tap
Arms cross, right foot taps a few times before stance returns to normal.
/touch
Character reaches out with their right hand, arm extending fully. Fingers move as if briefly touching something, before the hand is sharply upturned, palm outward in a clear 'stop' sign which lasts three seconds. Characters head is turned a bit to the side, before pose returns to normal.
Poses and Fidgets
/breathless
Bowing forward, back arches and heaves as their right palm is pressed against a slightly bent right thigh. Left arm is more slack, forearm resting over the left thigh which is a half step more forward, hand hanging slack. Head is bowed, rising and falling with breath. Emote switches slightly to both hands being pressed flat against the thighs before looping back. Emote continues until stopped.
/cold
Arms cross, hands rubbing the upper arms. Characters head 'shivers' back and forth. (Very short emote).
/dustoff
Character dusts themselves off, starting with their chest, moving to their thighs before standing normal.
/faint
Character staggers a bit, eyes and head rolling before they fall backward, flat on their back. Legs are slightly bent, feet on the floor. Arms are limp at their sides. After half a second, their head pops up, they look around, then stand back up.
/headache
Groaning loudly, the character's back arches slightly as their head is thrown back, both hands reaching to press against either side of their head. There is an audible, strangled groanish noise as they twist around like that for a second before returning to normal.
/huh
Subtle emote, character stands straight, both shoulders raising slightly as the head tilts to the side.
/idle
Subtle. Regular stance with slight shifting of weight, and tilting of shoulders.
/idle2
Hands are placed behind the back, arms slightly bent. Very militaristic.
/idle3
Character stands casually for a few seconds, before the whole body turns to the right, and then to the left as they look in each direction.
/idle4
Breathing heavily, hard look in the eye, as hands are clenched- and held in fists. Weight mostly places on left leg.
/idle5
Call this one the 'heroic' post. Hips and shoulders are twisted slightly to the side, left leg outward, knuckles pressed into the hips, character looking forward with chest out, chin raised.
/knockeddown
(If you don't laugh, seeing this the first time, you're not human.) Character grunts as their arms are thrown outward and they literally faceplant lifelessly. Right leg is bent, left is straight out behind them. Character lies like that a second before getting back up.
/knuckles
Character presses a fist into their right hand, before switching to the other. Chin raises during this, with a snarl on their lips. Shoulders then roll firmly before returning to normal pose.
/leanback
Arms cross, right hand holding left elbow casually as the character leans backward, right leg resting over the left.
/leanbackcoin
Same as above, only right hand is flipping a coin.
/leanside
Casually leans to the left, left hand pressing flat against (nothing?). Left leg is casually crossed over the right. Right arm lying against the hip.
/phew
Wipes the back of their left hand against their brow.
/playdead
Same as /knockeddown, only it lasts until cancelled.
/preen
Character blows on the knuckles of their left hand, before brushing them against their chest.
/rubhands
Elbows bent and held at hip level, right hand is laid into the left rubbing together before returning to regular pose.
/scratch
Weight is shifted slightly as they turn their head to the right, left hand raising to scratch the back, before returning to regular pose.
/shieldeyes
Left foot takes a step back, as the right hand raises quickly to shield the eyes, palm outward.
/shrug
Light shrug.
/sick
Doubling over, they press their left palm against their left thigh as the right hand presses against their stomach while they spew. Back heaves, head slightly rises and falls. (There is actual vomit and sound effects to gloriously match.) Looping emote, although the puke does not continue after the first whoosh.
/stretch
While standing, the left arm is bent and stretched to the right, as the right arm is similarly bent, reaching across the lower torso under the left arm. Arma are then stretched outward in unison as character grunts and then rolls their shoulders, head also rolling from side to side.
/tilt
very subtle, head is tilted to the left.
/yawn
Arms quickly reach forward together as the shoulders roll back, left hand raising to cover the mouth as the character audibly yawns, their eyes closing, head tilting back.
Props
/bucketsplash
A bucket appears in their left hand. It is brought backward, right hand supporting, as it is then thrust forward, water splashing out of it.
/controlrod
A scepter is brought forth, held outstretched and upright in the right hand. Right foot is brought forward slightly, chin turned into the shoulder.
/hammer(Audible)
A hammer appears in the right hand, being used to pound nails. Character is leaned forward slightly, left hand bracing in the air a little lower than hip level as the right hand continues to hammer. Looping emote.
/hammerlow (Audible)
Character kneels down, left knee bent, right against the ground. Right hand holds a hammer, hammering, while the left hand braces front. Looping emote.
/hammerwall (Audible)
Similar to /hammer, only the hammer is held as if hammering a wall. Looping emote.
/letter
Character holds an open parchment in both hands, reading. Looping emote.
/rake (Audible)
Character holds a rake in their right hand, bracing with the left as they rake the ground. Looping emote.
/read
Holding a book in their left hand at hip level, the right hands two fingers are drawn from side to side as if brushing over words. Head is bent toward the book. Looping emote.
/shovel
Character holds a shovel (Similar to the rake), taking scoops of dirt and firing it over their shoulder. Looping emote.
/sitchair
A simple wooden chair is produced, and they sit in it. They will sit there until cancelled.
/sweep
Character sweeps with a stereotypical looking witches broom. Looping emote.
/torch
Character brings out a torch and holds it. Great for dark places. Looping emote.
/twiddle
See /tap.
/wand
Character pulls out a jewel tipped staff with their right hand, waves it around vertically once before it disappears.
/wand2
Same as /wand, only looping.
/write
Pulling out a clip board in their left hand and quill in the right, they write something before emote ends. (very short)
Social
/beg
Bending slightly forward at the waist, character clasps their hands together before them, wringing once before opening them side by side, palms upward.
/beggar
Sitting on their heels, their hands rest against their thighs, before reaching outward together, palms up. Face is tilted upward with an imploring look on the face. Hands then fall to their sides, as their head falls forward dejectedly. Emote loops and cycles rancomly through the various poses.
/brushoff
Chest is thrust outward and to the side slightly, as the shoulders are angled. Right hand raises as the character regards their left shoulder before they brush it off.
/comehere
Left hand points, shoulders turn to the right as they then gesture for one to advance.
/curtsey
Same as /bow
/flirt
Character blows a kiss with their left hand.
/give
Character uses their left hand, reaching forward slightly with a closed hand before it opens and returns to their side.
/greet
Waves with their right hand, arm bent and raised shoulder level, hand held high.
/hail
More low key than /wave. Right arm is bent and held at hip level. Hand is held up casually waving a few times.
/hello
Same as /hail only done with the left hand.
/kiss
Same as /flirt.
/kowtow
Character falls to their knees. Spine becomes very flexible as character throws their arms up, head falling way back, and begins bowing forward in a very graceful arch over and over. Looping emote.
/no
Subtle. Hands clench, head slightly shakes side to side.
/nod
From usual stance, characters head bows forward once slowly, before returning to normal.
/overhere
Both arms reach up over their head, elbows bent, as they wave, hands almost crossing over the head.
/payme
Leans forward, weight resting on the left leg, as they raise their left hand hip level, palm up. The right hand presses an index finger into it repeatedly as the character looks ahead.
/plead
Arms bend at the hip, hands clasping together before them a few times as they lean forward slightly, chin tilting upward a bit.
/wave
Same as /greet.
/welcome
A big smile is plastered over their face as they thrust their arms out to each side as if readying for a big hug.
/whisper
Leans forward slightly, weight places on the right leg. Right hand raises to hide a whisper.
/yes
Subtle, slight few nods of the head.